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#1 |
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there is good reason to consider computer science a foundation for scientific modelling object-oriented declarative or imperative languages are well defined mathematically the categorial approach to term calculi is well developed the language naturally develops around a physical ontology and defining this ontology is rigorous and repeatable but science cannot stay theoretical there is technology that couples and and engineering to be done the study of this engineering is software architecture and all the modern architectural knowledge should be studied by modellers modern software architecture theory studies reuse patterns as methodologies for minimising effort to feature point growth this is a very practical problem and the foundation for thermodynamic approaches to the theory of technology cl***ical stateful architectural pattern languages began with work in building architecture and was imported into software architecture most famously by the gang of four ( with earlier crosspollination amongst many engineering sciences ) studying cl***ic idioms and techniques for decoupling graph regular expressions of mereological relationships between objects and their transformations closing one's modules to change but allowing them polymorphic behavior to open feature spaces model agility directly and immediately benefits technology " generative programming " by czarnecki and eisenecker should be required reading for would-be theoreticians understanding state machines and lifetimes helps understand electrons and their evolution -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- galathaea: prankster, fablist, magician, liar |
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#2 |
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> there is good reason to consider computer science > a foundation for scientific modelling > > object-oriented > declarative or imperative > languages are well defined mathematically > > the categorial approach to term calculi is well developed > > the language naturally develops around a physical ontology > and defining this ontology is rigorous and repeatable > > but science cannot stay theoretical > there is technology that couples > and and engineering to be done > > the study of this engineering is software architecture > and all the modern architectural knowledge > should be studied by modellers > > modern software architecture theory studies reuse patterns > as methodologies for > minimising effort to feature point growth > > this is a very practical problem > and the foundation for > thermodynamic approaches to the theory of technology > > cl***ical stateful architectural pattern languages > began with work in building architecture > and was imported into software architecture > most famously by the gang of four > ( with earlier crosspollination > amongst many engineering sciences ) > > studying cl***ic idioms and techniques for decoupling > graph regular expressions > of mereological relationships > between objects and their transformations > > closing one's modules to change > but allowing them polymorphic behavior > to open feature spaces > > model agility directly and immediately benefits technology > > " generative programming " > by czarnecki and eisenecker > should be required reading for would-be theoreticians > > understanding state machines and lifetimes > helps understand electrons and their evolution of the modern study focus has centered on mechanisms of refactoring in the large scale evolution of software functional programmers have long known that a declarative syntax with functional polymorphism allows for tremendous simplification of expression and is almost trivially reusable however solving problems functionally is not as well studied as the production of procedural solutions there are some algebraic reasons for this but it is possible to train to become better and faster in functionally solving problem domains i find refactoring usually brings me towards an architecture of declarative state machine ( monads and their ilk ) over transport layers which is of course the same observation hoare made a science of that form allowing easy learning of new models test-driven as necessary an operationalist science -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- galathaea: prankster, fablist, magician, liar |
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#3 |
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"galathaea" <galathaea@gmail.com> wrote in message news:1181620906.467376.219800@i13g2000prf.googlegr oups.com... > On Jun 11, 8:43 pm, galathaea <galath...@gmail.com> wrote: <snip> > -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- > galathaea: prankster, fablist, magician, liar > Xah, is that you? :-D |
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#4 |
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On Jun 11, 9:01 pm, galathaea <galath...@gmail.com> wrote:
> On Jun 11, 8:43 pm, galathaea <galath...@gmail.com> wrote: > > > > > there is good reason to consider computer science > > a foundation for scientific modelling > > > object-oriented > > declarative or imperative > > languages are well defined mathematically > > > the categorial approach to term calculi is well developed > > > the language naturally develops around a physical ontology > > and defining this ontology is rigorous and repeatable > > > but science cannot stay theoretical > > there is technology that couples > > and and engineering to be done > > > the study of this engineering is software architecture > > and all the modern architectural knowledge > > should be studied by modellers > > > modern software architecture theory studies reuse patterns > > as methodologies for > > minimising effort to feature point growth > > > this is a very practical problem > > and the foundation for > > thermodynamic approaches to the theory of technology > > > cl***ical stateful architectural pattern languages > > began with work in building architecture > > and was imported into software architecture > > most famously by the gang of four > > ( with earlier crosspollination > > amongst many engineering sciences ) > > > studying cl***ic idioms and techniques for decoupling > > graph regular expressions > > of mereological relationships > > between objects and their transformations > > > closing one's modules to change > > but allowing them polymorphic behavior > > to open feature spaces > > > model agility directly and immediately benefits technology > > > " generative programming " > > by czarnecki and eisenecker > > should be required reading for would-be theoreticians > > > understanding state machines and lifetimes > > helps understand electrons and their evolution > > of the modern study > focus has centered on mechanisms of refactoring > in the large scale evolution of software > > functional programmers have long known > that a declarative syntax with functional polymorphism > allows for tremendous simplification of expression > and is almost trivially reusable > > however > solving problems functionally is not as well studied > as the production of procedural solutions > > there are some algebraic reasons for this > but it is possible to train to become better and faster > in functionally solving problem domains > > i find refactoring usually brings me towards > an architecture of declarative state machine > ( monads and their ilk ) > over transport layers > which is of course the same observation hoare made > > a science of that form > allowing easy learning of new models > > test-driven as necessary an operationalist science using this as a foundation makes it more rigorous to formalise objections to some of the modern theories in particular string theory has acquired a large set of ad hoc ***umptions in an attempt to predict future needs that is not good agile technique what was originally a fairly simple extension that existents are extended objects with actions proportional to the areas of their worldsheets has grown through accretion of ideas into a monolith a dizzying array of symmetries added dimensions added exotic topologies boundary constraints and brane physics of course these weren't added without reason string theory didn't work they needed superstrings 4 dimensions didn't work they needed 10/11/26 and all of this structure was added based on the needs of only one test the need for quantum gravity and eventually it achieved this goal and was the first to do so so in this respect it was the natural engineering choice for a possible model of reality but it carries with it a large space of variability and little guidance for future evolution of the theory to future experiments so as the mathematical foundations have been evaluated and various essential and nonessential algebraic ingredients identified there should be an effort at refactoring removing the unnecessary complexity which can make our models difficult to change in the face of new experience and focussing on minimal models to drive our experiments that is where the engineering is needed because that is where money is involved and that is where energy and human action is needed there are new tests on the scene dark matter dark energy and the cosmological constant and all the others regularly brought up it has been verified that due to the monolithic complexity of superstrings little progress has been made to meet these tests and where some results have been made they are of high complexity that is to be expected from a architectural analysis on the other hand some of the newer minimal models have simple solutions to these tests as well higgs gravities analogue gravities have resolved nearly all of the known tests of modern experiment and as would be expected there is overlap with possibilities in superstrings some superstring vacua predict spontaneous local lorentz violation as kostelecky predicted years ago now it has been seen that some of the more minimal models can give quantum gravity as a higgs mechanism result of this violation so there is not a ruling out by this approach superstrings are still on the table but engineering simply dictates that the simpler approach will ease evolution of our theories semantic shifts will be smaller and more localised the same response goes for scientific theories that ascribe mechanisms the result of choices of gods and goddesses every new test requires adding new theory to the model the models cannot make use of reuse and prediction suffers this is how such concerns so loosely formulated by positivists can be made rigorous ... of course as mathematics the theoretical foundations should be expanded in any way a researcher wishes explore this is not a call to stop any research it is only a call to evaluate rigorously models used to drive experiment and technology -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- galathaea: prankster, fablist, magician, liar 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#5 |
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galathaea wrote: > closing one's modules to change > but allowing them polymorphic behavior > to open feature spaces Can I see an actual example of this? I am skeptical of polymorphism for realistic variation-on-a-theme (VOAT) management unless being close to the hardware is required such that more flexible VOAT techniques cannot be used. -T- |
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#6 |
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On Jun 12, 7:40 pm, topmind <topm...@technologist.com> wrote:
> galathaea wrote: > > closing one's modules to change > > but allowing them polymorphic behavior > > to open feature spaces > > Can I see an actual example of this? I am skeptical of polymorphism > for realistic variation-on-a-theme (VOAT) management unless being > close to the hardware is required such that more flexible VOAT > techniques cannot be used. well i do not think the architectural open-closed principle necessarily requires cl***ic polymorphism in the sense of vtables (or other impl) and interface sigs ( ie. second-order type specifications ) but it requires a consistent access methodology as long as plug-ins deserialised or remote objects and new development in a feature space exposes the methodology for working with it to the code that has closed then there will be no need to edit or revisit that closed code and in my experiences with both physics simulations and game engines i have never had a need to go beyond type polymorphism ( though with regular refactoring and metaprogramming which probably is equivalent to a more robust voat ) here is an example ------------------ i had a particle simulation engine that i wanted to expand into a more general simulation engine it had an object Space which was basically an ***ociative container for Existents that ***ociated euclidean Points to each member and exposed methods to iterate over the Existents inspect blocks of Space and so on each Existent had its own interface exposed to the PhysicsEngine module which was a collection of objects that evolved the Existents in Space according to some time span or imaginary time / thermodynamic relaxation this worked great for my particle simulator but i found that each Existent was basically holding another Point object for momentum and the PhysicsEngine was getting its evolution data from both the Space and its Existents and i wanted the existent to only deal with interaction data ( fields and such ) and have the dynamics held by the container ( for the VisualisationEngine components ) in other words i didn't want Existents to change with time what i really needed was a StateSpace but this still exposed much the same container interface and the refactor was actually quite quick and painless it was interesting that this change allowed me to expose basic calculational accessors to the PhysicsEngine like the poisson bracket and differentials at that point i realised i could actually go much furthur with the design and abstracted out a Geometry interface to present this data to the PhysicsEngine components this turned out an extremely useful abstraction as i could now model various noneuclidean manifolds with a generic poisson manifold interface i even found that narrowing the interface to only include the bare minimum operations needed hilbert state spaces were possible and quantum simulations were possible with the engine the interface of state data grew into a facet of observables attached to a given geometry and these observables were what the VisualisationEngine used at that point the engine became sufficiently general for all things i was interested at the time and much of the cores of the various components have remained closed ever since instead of only Points the new StateSpace abstraction is general enough for Fields and other many-dimensional state spaces and the Geometry interface even allows pointless geometries! i have been able to run lattice simulations and other discretisations like graph topologies ... now this example may support your point because refactoring was needed to expand the capabilities but code development is always needed when adding feature points and the steps i took were always just the minimum of what i needed even though they regularly allowed more variation than needed also the core of code that never needed to be touched grew with each change so that by the last geometric abstractions i was modifying boundary interfaces and new implementation objects almost exclusively that i think is the goal of software architecture and it follows closely the evolution of physics modern theoretical physics continues the abstraction process into more general c* algebras of observables over various algebraic state spaces which all seem quite easy to incorporate in such an architecture noncommutativity of position points in a general hopf bialgebra setting is basically accounted for in the interface already so that direction is possible i haven't had any need, desire, or time to run such but that is not the point the point is that science can progress by keeping the capabilities of the past and allowing new and more powerful theories by adjusting its ontology in these architecturally sound ways refactorings are semantic shifts like that which occurred in relativity when space and time became spacetime with minkowskian metric and new notions of simultanaeity since semantic shifts have been rigorised through rewriting logics and quantaloidal categories i really think this may be a good foundational approach -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- galathaea: prankster, fablist, magician, liar |
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