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<d...@removethisbitbtinternet.com> wrote: > "parallax-scroll" <parallaxscr...@gmail.com> wrote in message > > news:2254b42e-42cf-4c00-bd8b-65b4137736f5@t54g2000hsg.googlegroups.com... > > >http://www.gametrailers.com/player/37824.html?type=wmv > > > RAGE looks just completely awesome. > > > Two reasons why it looks so good, IMO: > > > 1.) RAGE has a very pre-rendered CGI-look to it, even if it's only > > comparable to older, low-budget CGI. Yet RAGE is 100% real-time. > > Blows away anything I've seen using Unreal Engine 3 or even Gears of > > War 2 on the upgraded UE3. > > > 2.) RAGE runs at 60 frames per second from the start, unlike say, > > Crysis. id made the (right) decision to go with a 60fps engine after > > s****ping a different prototype engine designed around 30fps. > > but what's the point if the game turns out to be a FPS ? - they all look the > same to me with the same aims. Id decided to do a driving game this time. It is first and foremost a driving/racing game, but will have FPS elements. In regards to the 360, if Id is forced to do stuff to get it to fit on only 2 DVDs, due to Microsoft's cost per disk issue, the 360 version will end up looking worse. Well, apparently according to Id now, they did manage to get around the memory issues regarding the 360 and Carmack is now complaining about Microsoft's licensing issues per disk. - Rich |